﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace HeavenvsDarkness
{
    public class MyForm : VisibleGameEntity
    {

        protected Boolean isCanbeSwitch;

        public Boolean IsCanbeSwitch
        {
            get { return isCanbeSwitch; }
            set { isCanbeSwitch = value; }
        }
     
        protected Boolean isClosed;

        public Boolean IsClosed
        {
            get { return isClosed; }
            set { isClosed = value; }
        }

        protected MyForm nextForm;

        public MyForm NextForm
        {
            get { return nextForm; }
            set { nextForm = value; }
        }
        public MyForm()
        {

        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        override public Boolean ProcessKeyInput()
        {
            return false;
        }

        public virtual void DrawEffectCloseForm()
        {

        }

        

        public virtual void SwitchScreen()
        {

        }



    }
}
